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Advanced [show]


Mardnab Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear flannel. Her hair is white, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a criminal king-pin and mafia family In her 11th year, her parents were killed by a drow raid, leaving Mardnab alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Impeccable. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mardnab Wildwander, Female Gnome Ranger 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. Her orange fur is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a minor phobia of water and hates getting wet.

History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Slave, Poor, Immigrant. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Emerald In the Wind, Female Tabaxi Warlock 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has moderate length golden hair. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Born in the west to a Ruler, Mardnab learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 2 years.

Motivation: Doesn't want to be a Ruler and was forced into it by her family; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Family, Religious. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Mardnab Boondiggles, Female Gnome Fighter 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp. Banded agate (15 gp).


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His auburn hair is long and unkept. He wears a mask on his face.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He worked as a nervous Spy and found it very stressful. He has drifted from career to career and currently works as a Spy.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Impulsive. Bonds: Job, Religious, Mentor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Orryn Sympony, Male Gnome Druid 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oren High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his brother

Flaws: Shy. Bonds: Immigrant, Nature, Family, Religious. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Oren High-hill, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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