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NPC Generator

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Advanced [show]


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey costume with the symbols of strength on his torso. He has wavy blonde hair. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Bertram studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Bertram Coombs, Male Human Wizard 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bethrynna Floshem, Female Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. Her chestnut hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Bethrynna was born the youngest of three triplets. Her childhood dream was to be a Mortician, but she was a colossal failure. She used her abilities to travel the world and help people.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by her family; and expand her business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Job. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Bethrynna Floshem, Female Elf Sorcerer 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1500 sp. 6 Acid flasks. 6 Acid flasks. 3 Antitoxin.


Social Check DCs


Claira Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears violet leather gloves, a violet jacket, and tight pants. She keeps her long auburn hair kept up in a rat tail. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great joy in being the best Bellfounder in town.

History: Claira hails from a village terrorized by goblins. Claira was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Claira decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: Someone believes her a fraud; and expand her business

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Claira Ariessus, Female Half-Elf Druid 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. Red spinel (130 gp).


Social Check DCs


Tiaathque Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on her right hand. Her hair is silver and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Her job bores her to no end. She has decided to make it more interesting.

History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends.

Flaws: Racist. Bonds: Rich, In love, Adventurer, Criminal record. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Tiaathque Jacobs, Female Half-Elf Ranger 1
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. 1 Silk rope.


Social Check DCs


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his shortbow ready. His hair is red and very short. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Military. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Anverth Pingun, Male Gnome Warrior 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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