Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue costume with the symbols of luck on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Wrenn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wrenn's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Aura On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His fur is short and white. His yellow eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 3 years old his parents immigrated from the south. Aura was born on a far southern island where he grew up under the tutelage of his father, an expert Server. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Optimist. Flaws: Secretive, Shy. Bonds: Immigrant, Has a crush. Occupation: Server
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. 3 Alchemist’s fire.
Barbena Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her white hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She enjoys reading and quiet.
History: Barbena was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy.
Ideals: Philantrophist, Logical, Persistence. Bonds: Rich. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Ea Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of swords on her belt, each one with a ruby on the hilt. Her silver hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ea fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants her loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Optimist. Bonds: Attractive. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. Banded agate (9 gp). Silver pearl (70 gp). Citrine (80 gp).
Mardnab Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her tied-back hair is red. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in a small plains village. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.
Motivation: She'd like to take her coworkers down a peg; and to be a dilettante again
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Nature, Job. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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