Conrad Brixton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, brown cloak. His brown hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Conrad hails from a village terrorized by illithids. Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's looking for his big break
Flaws: Ugly, Addict, Antagonistic. Bonds: Enemies, Criminal record, Adventurer. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Hobart Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Hobart does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. Hobart liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He feels kind of lost in life.
Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Military, Nature. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Antinua Holimion, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears bulky tan painted plate armor. Her blonde hair is kept up in a ponytail inside a top hat. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She takes great joy in being the best Painter in town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Painter work with an outfit from a few towns over. Painter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Expand her business; and further expansion of business
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Emmeline Bentley, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has shaved her head bald. She wears an eyepatch.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: She is the product a well kept family trust fund and as such has never really known need. Emmeline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She wants to get laid; and she has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Rich, Adventurer, Has a crush. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Hematite (10 gp).
Seven Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His red fur is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Passionate, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Hematite (5 gp). Peridot (20 gp). Malachite (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
