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NPC Generator

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Advanced [show]


Sarah Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her golden hair down. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is witty, but her monotone delivery comes off as unnerving She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Sold as a small child to a necromancer, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her absent father; and meet up once more with her childhood friend

Ideals: Joker, Justice. Bonds: Attractive, Mentor. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Sarah Staurheim, Female Half-Elf Rogue 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp.


Social Check DCs


Quespa Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. Her copper crest is greasy and uncared for. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful necromancer made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Quespa Ghaallixirn, Female Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Valafar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Artistic. Flaws: Insane, Impulsive, Mundane. Bonds: Attractive. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Valafar Virtue, Male Tiefling Barbarian 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 15 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Bhevek Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a red shirt with thin blue vertical stripes and tan pants. He sports a long golden beard, and similarly colored long hair. His brown eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Bhevek Goodbarrel, Male Halfling Expert 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Chrysoberyl (100 gp).


Social Check DCs


Vonana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears grey leather gloves, a grey jacket, and tight pants. With bright blonde hair. She wears large thick round spectacles.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has comitted a past crime that haunts her to this day; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Vonana Glanhig, Female Dwarf Expert 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 320 gp. Azurite (14 gp). Tourmaline (60 gp). Tourmaline (60 gp). 1 Masterwork studded leather.


Social Check DCs

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