Nemeia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing the road beaten gear of a warrior. She keeps her silver hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: She is a hateful person. She taunts others and blames them for her problems. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Stableman.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Decarabia Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a black suit, white shirt, and green tie. She has chestnut hair. Her eyes are a pleasant black.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has all her life been fascinated with painting.
History: Decarabia was raised in a hard working conservative environment. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying sister.
Motivation: Further expansion of business; and to be a baker again
Ideals: Passionate, Artistic, Gifted. Bonds: Job. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large grey jacket. Her brown hair is unkempt and raggedy. This blue eyed northerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small desert village. She worked as a nervous Herbalist and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Herbalist responsibilities is difficult.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 1400 sp.
Gaaki Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'8", this woman dresses like a well dressed Miller does. Her hair is long and black with streaks of white, and is pulled back with small black clips. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Beggar, who enjoyed hunting, Gaaki was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered dancing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Further expansion of business; and to be a beggar again
Ideals: Joker, Artistic. Bonds: Job, Rich, Nature. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 320 gp.
Marastyr Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown feathered hat and brown clothes. Her auburn hair is drawn into a tight pony tail with a rose scrunchie. Her gray eyes dart from person to person.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the west to a Baker, Marastyr learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for her; and to be a ruler again
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!