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NPC Generator

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Advanced [show]


Modean Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His white hair is knotted and matted. His eyes are red.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Modean Vigil, Male Tiefling Adept 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Gynk Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She is an amazing painter.

History: Gynk was raised in a hard working conservative environment. She worked as a nervous Carter and found it very stressful. She has drifted from career to career and currently works as a Carter.

Motivation: Wants to open a new tavern; and to be a detective again

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gynk Walcott, Female Half-Orc Expert 2
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriff Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears brown leather gloves, a brown jacket, and tight pants, marred by teas. She has a very tight haircut. Her amber eyes peer out from beneath her broad brown hat.

Personality: She is almost excessively polite to everyone, even when angry. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Criminal record. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Oriff Fallack, Female Dwarf Expert 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Quespa Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. Her brass crest is unkempt and raggedy. Her thin eyebrows rest above her beady red eyes.

Personality: Quespa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: Gifted from a young age, Quespa studied abroad. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Quespa Wivvyrholdalphiax, Female Dragonborn Adept 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 250 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Williamina Stansfield, Female Human [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her mace. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: Williamina is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She got into the Miller business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Miller. She has achieved small success as a Miller.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Williamina Stansfield, Female Human Fighter 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs

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