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Advanced [show]


Ûkrom Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a worn and beaten armor. With a patchy black beard and wild black hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Ûkrom embodies much of what other species detest in the Half-Orcs. The war was a terrible time for him, and Ûkrom does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Ûkrom was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ûkrom's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Religious. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Ûkrom Cornish, Male Half-Orc Ranger 2
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gargax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His long bronze crest is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Mortician, Gargax learned a great deal about his father's area of expertise. A gifted student he started as a Merchant, but he got bored and became a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Secretive. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Gargax Xephyrbahnor, Male Dragonborn Warrior 3
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Tourmaline (50 gp). Coral (50 gp).


Social Check DCs


Korinn Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her rusty crest is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Family. Occupation: Guard

Voice: Stutters

Attributes [hide]

Korinn Kimbatuul, Female Dragonborn Barbarian 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp. Brown-green garnet (40 gp). Golden pearl (40 gp).


Social Check DCs


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His tied-back hair is chestnut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Optimist, Professionalism. Flaws: Addict. Bonds: Adventurer. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Huxley, Male Human Paladin 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)18 (+4) 12 (+1)16 (+3)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Celestial, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Reddlepop Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her white hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born several months after her mother was called into army service. Reddlepop abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military, Adventurer. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Reddlepop Tarkelby, Female Gnome Expert 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs

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