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NPC Generator

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Advanced [show]


Helgret Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a long, grey cloak. She is bald on top and has large golden tufts of hair around her ears. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She wants to get laid; and she has a crush on the local seamstress

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Helgret Goblinbane, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Brottor Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with white socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly quarterstaffs and greatswords. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Brottor managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he seems to be bored by most things

Flaws: Addict, Insomniac, Mundane. Bonds: Criminal record, Rich. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Brottor Burrowfound, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Halander Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Halander embodies much of what other species detest in the Halflings. He has all his life been fascinated with poetry.

History: Halander was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Halander Wildcloak, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Nora Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. With bright silver hair. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life; and she has money and likes to spend it

Ideals: Disciplined, Justice, Persistence. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Nora Bigtoe, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)6 (-2)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 390 gp. 4 Acid flasks.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her shield. She keeps her long cinnamon fur kept up in a rat tail. Her hazel eyes are passionate and lively.

Personality: She will rave to anyone who will listen. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Three studied abroad. Her psionic abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Three In the Wind, Female Tabaxi Expert 2
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 330 gp.


Social Check DCs

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