Richard Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears skinny pants and wears a violet and red robe with the hood down. His hair is golden and curly. His hazel eyes dart from person to person.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Richard's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Persistence, Artistic. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 20000 cp. Banded agate (14 gp). Rhodochrosite (14 gp). Violet garnet (600 gp).
Nimble Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her lavender fur, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She worked as a nervous Knight and found it very stressful. She inherited the family business which she has now maintained for 13 years.
Motivation: Find a way to reverse the transformation of her sister; and sabotage a competitor
Ideals: Pacifist, Artistic. Flaws: Sensitive. Bonds: Job, Family. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 20 pp. 1 Chain shirt.
Bagabug Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his dagger ready. His white hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family He has had some formal dancing training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Disciplined, Artistic. Flaws: Forgetful. Bonds: Criminal record. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in grey turtlenecks beneath a brown coat with blue slacks. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.
Personality: Nalral wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.
History: He got into the Farmer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Disciplined. Flaws: Addict, Greedy. Bonds: Job, Rich. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 30 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 170 gp. Old masterpiece painting (500 gp). Large well-done wool tapestry (300 gp). Solid gold idol (400 gp).
Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'6" and has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His left leg appears badly burned and disfigured. His red fur is drawn into a tight pony tail with a rose scrunchie. His eyes are blue and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and tabaxi compassion
Flaws: Insomniac, Racist. Bonds: Adventurer, Immigrant. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Sylvan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
Possessions: 4000 sp.
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