Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His fur is lavender and curly. He has gleaming, smiling amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Bonds: Immigrant, Job, Adventurer, Rich, Family. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her hair is white and curly. Her violet eyes have a joyful gleam in them most of the time.
Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has set out to sabotage the competition.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Artistic. Bonds: Enemies, Rich, Job, Family. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 140 gp.
Jasmine TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered longsword and tarnished flail as well. She keeps her auburn hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born at the edge of vast forest. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. Pink pearl (150 gp). 1 Banded mail.
Charles Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright red hair and a scraggly beard. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the south, but his parents moved at a very young age to the west. In his 10th year, his parents were killed by a brigands raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Tailor for hire.
Motivation: Wishes to resurrect an old love; and a deep hatred of brigands
Flaws: Shy. Bonds: Enemies, Immigrant, Job, In love. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Norkruuth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He wears a top hat to cover his moderate length brass crest. His eyes are red and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!