Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. He is bristling with hidden weapons, mostly shortbows and nunchakus. His black fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Rich. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Amethyst (150 gp). Star rose quartz (70 gp). Coral (150 gp).
Elegant In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a pastel deerstalker hat and pastel clothes. Her fur is red and curly. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Painter. She invites people to come help in her community garden.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's attracted to the PC; and to be a layabout again
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Job, Rich, Has a crush. Occupation: Painter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Gomory Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. She keeps her dark red hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and find a way to reverse the transformation of her sister
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Immeral Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is chestnut and curly. His fierce hazel eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Immeral was raised in a hard working conservative environment. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Guardian, Slave, Job, Nature, Religious. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
Possessions: Just what you see.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. She has slicked back golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Quilla grew up listening to her father's many stories. A freak accident while working with her Doctor father left her crippled. During her travels, Quilla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quilla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quilla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Balancing her hectic life and new Server responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Aquamarine (300 gp). Deep blue spinel (300 gp). Iolite (20 gp). Chrysoprase (20 gp).
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