Cloud Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He is physically well-built. He has cinnamon fur. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloud took refuge in the ruined castle and found the beat up glaive and armor he uses now. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Professionalism. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
Possessions: 800 gp.
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his silver hair to look like a famous performer. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.
History: Sold as a small child to a wizard, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adrik and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Flaws: Greedy, Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp. 1 Masterwork Common Melee.
Azza Love, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a hunchback. Her hair is silver and curly. She has silver eyes and a green hat with a blue feather.
Personality: She loves telling others what to do and how they should feel about things. She is able to make almost anything out of random pieces of junk.
History: Azza was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Tanner they were divorced and she won custody of their daughter. She worked as a Performer, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Opinionated, Gifted, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp. Jet (120 gp).
Fargrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, and he perpetually has his flail ready. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Fargrim embodies much of what other species detest in the Dwarves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Chad Reid, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 15 years.
Motivation: To be a Bellfounder again.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 400 sp. Carnelian (40 gp).
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