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Advanced [show]


Tiaathque Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, green shirt, and black tie, and she perpetually has her whip ready. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Tiaathque will drive conversation. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Tiaathque lived on a farm with her father, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Extrovert. Bonds: Enemies, Family, Criminal record. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Tiaathque Ethanasath, Female Elf Ranger 2
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Amnon Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Dyer uniform. His hair is greying and his face has many wrinkles. He has gleaming, smiling black eyes.

Personality: Calm and collected, he is a well trained Dyer. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of northern immigrants he idolized his mother. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Dyer job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Flaws: PTSD. Bonds: Job, Attractive, Family, Immigrant. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Amnon Tragedy, Male Tiefling Monk 1
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Aramil Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Aramil was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Opinionated, Logical, Impeccable. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Aramil Hill, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Deep green spinel (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Senteq Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to tabaxi people

Ideals: Optimist, Extrovert. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Senteq Musgraben, Male Gnome Commoner 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Baz Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Bonds: Rich, Slave, Attractive, Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Baz Wellington, Male Half-Orc Rogue 2
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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