Nija Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'10", this woman wears a black tunic with green highlights, and long brown pants that bunch up around her shoes. She wears her blue hair up. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Sailor, but she got bored and became a Tailor. She is searching for what she claims is her rightful reward.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1700 sp. Tiger eye turquoise (10 gp). Blue quartz (10 gp).
Baggi Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized amber on her right hand. She wears her hair in dreadlocks. Her eyes are likewise green.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Baggi was born in the east. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To pay off her debts; and she is content
Ideals: Persistence. Flaws: Greedy, Antagonistic, Mundane. Bonds: Rich, Debt. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3 Antitoxin.
Orsik Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Persistence. Flaws: Ugly, Shy, Insane. Bonds: Family. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Blue quartz (10 gp). Golden pearl (140 gp).
Ernest Huxley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is smooth and relatively long. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He's in love.
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Quick Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His orange fur, when down, is lengthy. His eyes are a pleasant copper.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the south his family was never financially stable. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and an old rival family wants him found
Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: Family, Poor. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2800 sp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
