Adrie Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many black ritualistic tattoos. She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. Her black hair is thinning but still full. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Adrie isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Adrie studied abroad. After coming to the age of reason, Adrie took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Oriel Hornsby, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with black stripes complete with hood. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with finding treasure.
History: Sold as a small child to a brothel owner, Oriel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural dwarven artifacts is her passion
Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +6
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Banker, and carries nunchakus. His long lavender fur is drawn into a two foot long braid. His amber eyes dart from person to person.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the north. He worked as a nervous Banker and found it very stressful. He now owns his own business.
Motivation: Expand his business; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Poor. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 2000 cp. Lapis lazuli (10 gp).
Varg Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Barkeep does. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.
History: He got into the Barkeep business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Barkeep job and began his own company from there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Passionate, Logical. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 370 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).
Henry Wentworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears tattered old clothes. His right hand appears badly burned and disfigured. His hair is long and blonde with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Shy. Bonds: Religious, Military. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Obsidian (14 gp).
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