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Advanced [show]


Seven Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red fur is long and unkept. She tend to wears goggles to shield her eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Seven was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Shy, Racist. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Seven Of Ale, Female Tabaxi Adept 2
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 pp. Golden yellow topaz (600 gp). Eye agate (13 gp). 1 Everburning torch.


Social Check DCs


Beatrice Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Layabout. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair, when down, is lengthy. Her amber eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Beatrice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Beatrice was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Layabout like her mother before her.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family, Poor. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Beatrice Harper, Female Half-Elf Warlock 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2700 sp. 7 Acid flasks. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Tawar Alston, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman typically wears black cloth garments or leather armor, and sports empty pouches on her belt. She has golden hair. She wears large thick round spectacles.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Around other people she will do her best to conceal her emotions and appear jolly.

History: Tawar hails from a village terrorized by goblins. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Weaver for the past few years.

Motivation: Sabotage a competitor; and she is a bit of a kleptomaniac

Flaws: Mundane, Shy. Bonds: Enemies, Job, Criminal record. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Tawar Alston, Female Half-Orc Cleric 2
Medium (4'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jezean Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman wears dark leathers with embroidery. Her clothes are grease stained in places. She sports a flattop crest cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.

History: She was born a particularly ugly child, much to the horror of her parents. Jezean was born on a far eastern island where she grew up under the tutelage of her mother, an expert Shipwright. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and she is content

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Jezean Shestendeliath, Female Dragonborn Commoner 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Uraim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Uraim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Seeks redemption; and he wants revenge against illithids

Flaws: Insane, Racist. Bonds: Enemies, Mentor, Criminal record. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Uraim Helcral, Male Dwarf Wizard 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs

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