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Advanced [show]


Aramil Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with small hat. His red hair is cut jaggedly and amateurishly. His eyes are blue and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aramil Gracey, Male Half-Elf Cleric 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)17 (+3)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Nimble Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Nimble enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Nimble was born the youngest of three triplets. From there she went from mercenary job to mercenary job. Due to her spouse's obsession with being a Banker they were divorced and she won custody of their son. She worked as a Barber, and she later adopted a second son.

Motivation: Wishes to resurrect an old love; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Family, Adventurer, In love. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Nimble Plume, Female Tabaxi Monk 2
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Alice Barclay, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is slicked back into a classic pompadour. Her eyes are gray.

Personality: She is overprotective of those who hire her services. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Alice was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Her parents enrolled her in a Wizard school at a young age so that she could practice her martial talents. She now travels the world, in search of power and loot.

Motivation: To prove her worth to the world; and to protect her home

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Guardian, Poor. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alice Barclay, Female Human Wizard 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chalcedony (40 gp).


Social Check DCs


Bertram Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Blacksmith, but he got bored and became a Butcher. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Bertram Stanton, Male Human Expert 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His silver hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the south. Faran was born on a far southern mountains where he grew up under the tutelage of his father, an expert Hunter. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Secretive. Bonds: Immigrant. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Faran Warmwater, Male Halfling Wizard 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs

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