Mella Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'7". She wears skinny pants and wears a blue and black robe with the hood down, and her gloved hand is found clutching a sword. She wears a broad hat to cover her moderate length blonde hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: She comes from a rich eastern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Mella and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious, Rich. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Mary Hadlee, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear grey clothing when she does not wear armor. Her brown hair is styled in orderly dreadlocks. Her violet eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. Tourmaline (70 gp).
Azdûsh Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is unkempt and raggedy. His eyes are amber and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Azdûsh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Azdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 9000 cp.
Ielenia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Junk Dealer. Her golden hair is kept up in a ponytail inside a top hat. Her hazel eyes peer out from beneath her top tan hat.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ielenia took refuge in the ruined castle and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Job, Mentor, Nature. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Left-Handed Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has no fur. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in a small mountains village. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well.
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Nature. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 pp. Amethyst (90 gp).
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