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Advanced [show]


Namfoodle Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: Namfoodle was born in the south. At a young age he loved to build and create. His childhood dream was to be a Laborer, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Persistence. Bonds: Rich, Adventurer, Job. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Namfoodle Pilwicken, Male Gnome Wizard 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 6000 cp.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His chestnut hair is braided into rings. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kyle was born in the north. At a young age he loved to build and create. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Kyle Tatum, Male Human Adept 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Ogg Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He has several tiny topaz earrings on each ear.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Cook but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the south. Ogg was born on a far western island where he grew up under the tutelage of his mother, an expert Cook. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Rich, Immigrant. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Ogg Barton, Male Half-Orc Aristocrat 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Harann Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her blue crest, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Dragonborn people.

Flaws: Cynical, Racist, Disease, Insomniac. Bonds: Immigrant. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Harann Ebynichtomonis, Female Dragonborn Sorcerer 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Azurite (11 gp). Obsidian (11 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Ermina Graeme, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her hair is always cut to a buzz. Her eyes are green and beady.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ermina lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. Some 8 years later her spouse died after the birth of her son. Heartbroken, Ermina never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Family, In love. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Ermina Graeme, Female Human Druid 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: White pearl (140 gp).


Social Check DCs

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