Portia Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long brown hair kept up in a rat tail. She has blue eyes and a red hat with a white feather.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Portia was born the youngest of three triplets. Her first spouse was a Actor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Kairon Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He carries a battered shortspear and tarnished monstrous two handed axe as well. His broad hat is riddled with cuts and holes. His eyes are a pleasant red.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Half-Plate.
Fonkin Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light blue in addition to tight pants. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of gnolls once and for all.
History: Gifted from a young age, Fonkin studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. After a long history of fighting, Fonkin and his spouse have recently divorced.
Motivation: To protect his home; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Guardian. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 80 pp.
Arnold Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with grey stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the right. His eyes, though not visible through his cowl, are amber.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Arnold was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and many dire rats want him driven away
Ideals: Impeccable. Bonds: Attractive, Enemies, Religious. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp.
Artin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is physically well-built. She sports black long hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Artin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Expand her business; and she wants nothing more than to rejoin the army
Ideals: Artistic, Philantrophist. Bonds: Military, Adventurer, Job. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Amber (160 gp). Carnelian (70 gp).
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