Morg Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a very tight haircut. He has several tiny sapphire earrings on each ear.
Personality: Morg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Job, Mentor. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 400 gp. Malachite (8 gp). Rose (60 gp). Peridot (60 gp).
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His long beige fur is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Banded mail. 1 Banded mail.
Korfel Netyoive, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting tan shirt and pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a tan hat with a yellow feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a necromancer, Korfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.
Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Bella Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white tunic with green highlights, and long grey pants that bunch up around her shoes. Her white hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered poetry. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Fargrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is lengthy. He has a dull look in his violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Slave Trader, but he got bored and became a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his brother
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
