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Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Flaws: Ugly, Antagonistic, Secretive. Bonds: Nature, Criminal record. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Hupe Jamjar, Male Halfling Monk 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is typically in his Sellsword uniform. He is muscular with a powerful set of arms. His long yellow fur is drawn into a two foot long braid. This amber eyed easterner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Sellsword.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Job, Nature. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Pelt In the Wind, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)18 (+4) 12 (+1)17 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: Moonstone (80 gp). 3 Antitoxin.


Social Check DCs


Mehen Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Bounty Hunter. His brass crest is singed and shortened. His thin eyebrows rest above his beady red eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Mehen was born on a far southern plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Enemies, Immigrant, Family. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Mehen Kerrhylon, Male Dragonborn Warlock 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Tricking Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a pastel cloak and cross-gartered brown stockings. His red fur is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of illithids once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, his parents were killed by a illithids raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: Revenge.

Ideals: Philantrophist. Bonds: Enemies, Immigrant, Rich. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Tricking Of Passion, Male Tabaxi Wizard 2
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 290 gp.


Social Check DCs


Ar-Baruk Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears a broad hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Ar-Baruk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Religious, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Ar-Baruk Snape, Male Half-Orc Monk 2
Medium (6'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 80 pp.


Social Check DCs

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