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Advanced [show]


Trynnicus Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has dyed his greying copper crest a little too much giving a sharp copper color. His gold unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north to a Marshal, Trynnicus learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He wants to get laid.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Trynnicus Xephyrbahnor, Male Dragonborn Aristocrat 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Miles Ryley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His brown hair is lengthy. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Miles Ryley, Male Human Wizard 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 16 (+3)17 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Nurkara Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a lot of dark rich colors, with gold accents. With wild white hair. Her eyes are brown and she is always smoking a pipe.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in a small island village. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Nurkara Morigak, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp. 1 Masterwork manacles.


Social Check DCs


Veit Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light brown in addition to tight pants. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and to pay off his debts

Flaws: Ugly, Antagonistic, Fearful. Bonds: Debt, Religious. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Veit Glanhig, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 20 (+5)15 (+2) 13 (+1)7 (-2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 180 gp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Nella Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman dresses in white turtlenecks beneath a brown coat with white slacks. Her hair is long and brown with streaks of blonde, and is pulled back with small white clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with her god.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Nella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Shy. Bonds: Poor, Religious, Slave, Nature. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Nella Hastings, Female Half-Orc Ranger 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 350 gp.


Social Check DCs

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