Kithri Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears white leather gloves, a white jacket, and tight pants, and is pretty ugly. Her hair is cut close to her head. Her face is scarred and worn.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She seems to be bored by most things.
Ideals: Optimist, Fighting. Flaws: Ugly, Shy, Mundane. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp.
Maynild Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear yellow clothing when she does not wear armor. Her moppish red hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of northern immigrants she idolized her father. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end her boredom; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Banded mail.
Paela Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and white handkerchief worn on her right side. She is physically well-built. Her auburn hair is slicked back into a classic pompadour. This violet eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Paela hails from a village terrorized by dire rats. Paela liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.
Motivation: To prove her worth to the world; and she wants revenge against dire rats
Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Nature, Adventurer. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red-brown spinel (110 gp).
Zephan Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His long chestnut hair is drawn into a two foot long braid. He has gleaming, smiling black eyes.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a plains tribe. After coming to the age of reason, Zephan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Art In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is cut close to his head. He has gleaming, smiling yellow eyes.
Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Art was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Aquamarine (1200 gp). Alexandrite (1200 gp). Pink pearl (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
