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NPC Generator

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Advanced [show]


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of his god around his neck, and a longsword on his belt. He wears a colorful flower in his yellow fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Sun Shoe, Male Tabaxi Fighter 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant hazel.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.

History: Tim was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Disease. Bonds: Adventurer, Attractive, Job. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Tim Wedgwood, Male Human Druid 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. Silver pearl (50 gp).


Social Check DCs


Don Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the old dungeon and found the beat up axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Don Jethro, Male Half-Elf Wizard 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 14 (+2)15 (+2)
Skills History +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1000 sp.


Social Check DCs


Williamina Toti, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She likes to wear ponchos typically of a light violet in addition to tight pants. She has a hunchback. Her brown hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Ugly, Depressed, Mundane. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Williamina Toti, Female Half-Elf Rogue 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Theobald Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown broad hat and brown clothes. His white hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: To clean up the streets; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Family, Guardian. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Trowbridge, Male Human Cleric 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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