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NPC Generator

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Advanced [show]


Zepar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long red hair is drawn into a two foot long braid. He has red eyes and a black hat with a violet feather.

Personality: He dislikes all the random violence that takes place in the north. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Zepar Grief, Male Tiefling Druid 2
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 280 gp.


Social Check DCs


Andram Light, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a black cloak and cross-gartered brown stockings. He has wavy red hair. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Andram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Dyer and found it very stressful. He has worked as a Dyer like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Andram Light, Male Tiefling Fighter 2
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear pastel clothing when she does not wear armor. Her beige fur is kept up in a ponytail inside a broad hat. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is lazy, self-centered, vain, and jealous.

History: Great was born with her father's beautiful face. In her 18th year, her parents were killed by a illithids raid, leaving Great alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Enemies, Family, Religious. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Great Grass, Female Tabaxi Expert 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)19 (+4)
Skills History +4, Performance +6
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Hadarai Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear violet clothing when he does not wear armor. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Hadarai took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Carpenter.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Gifted. Flaws: Impulsive, Disease, Insane. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Hadarai Suithrasas, Male Half-Elf Aristocrat 3
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Golden yellow topaz (600 gp). Lapis lazuli (6 gp). Golden yellow topaz (600 gp).


Social Check DCs


Himo Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Military, Immigrant. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Himo Nailo, Male Half-Elf Fighter 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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