Claira Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She prefers to wear violet pants and tee shirts. She has a hunchback. Her silver hair is slicked back into a classic pompadour. Her eyes are blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Retire the richest woman in the east; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Adventurer, Mentor. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Cloth of gold vestments (100 gp). 1 Masterwork Common Melee.
Dell Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A 2'11" northern woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair is styled in orderly dreadlocks. Her violet eyes are passionate and lively.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Dell was raised in a hard working conservative environment. Through the years after Dell was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Dell's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Baker for hire.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Theriatis Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered sickle and tarnished trident as well. His silver hair is braided into rings. His violet eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Theriatis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theriatis took refuge in the large cave and found the beat up trident and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Bonds: Poor, Nature, Adventurer. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Ulla Reese, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She usually wears her tan robe and has her longsword always slung over her shoulder. Her silver hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Calm and collected, she is a well trained Locksmith. Ulla is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the north her family was never financially stable. A gifted student she started as a Bellfounder, but she got bored and became a Locksmith. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.
Motivation: Marry her sister to traveling adventurers; and expand her business
Ideals: Fighting. Bonds: Attractive, Job, Family, Poor. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Jasper (40 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Golden pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Keyleth Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears light armors faded through time and improper care. Her auburn hair is cut short. Her brown eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Flaws: Ugly, Selfish. Bonds: Family, Rich. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
