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Advanced [show]


Calcitro Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a long black beard with little hanging trinkets. He has brown eyes and a white hat with a pastel feather.

Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Adventurer, Criminal record. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Calcitro Whispermouse, Male Halfling Rogue 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Mantus Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a small hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Mantus Integrity, Male Tiefling Druid 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Dagger On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'5" and wears a well pressed and immaculate suit (or dress). Her right leg appears badly burned and disfigured. She keeps her orange fur in a flapper bob. She has a tattooed face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the north, but her parents moved at a very young age to the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a stableman again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dagger On the Water, Female Tabaxi Cleric 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan top hat and tan clothes. He keeps his brown hair in a flapper bob. His green eyes peer out from beneath his top tan hat.

Personality: Anverth is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and someone believes him a fraud

Ideals: Philantrophist, Artistic. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Anverth Timbers, Male Gnome Expert 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: Tiger eye turquoise (4 gp).


Social Check DCs


Harbek Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. With bright auburn hair and a scraggly beard. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Bonds: Rich, Criminal record, Nature, Job. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Harbek Steelfist, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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