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Advanced [show]


Hupe Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.

History: Gifted from a young age, Hupe studied abroad. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hupe Fatrabbit, Male Halfling Commoner 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Faral Siannodel, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a tan tunic with grey highlights, and long blue pants that bunch up around her shoes. She has wavy chestnut hair. She is very pretty but has cold, dead eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the east her family was never financially stable. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Attractive, Religious, Family. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Faral Siannodel, Female Elf Fighter 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Gerald Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is braided into rings. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gerald was raised in a hard working conservative environment. He worked as a nervous Spy and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, Insomniac. Bonds: Job, Rich. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Wasanthi, Male Half-Elf Druid 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. A roughly beaten golden orb (40 gp).


Social Check DCs


Tenena Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is fair and her fingers are delicate and long. With wild auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: Tenena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. A true patriot, Tenena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. Some 6 years later her spouse died after the birth of her son. Heartbroken, Tenena never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Many brigands want her driven away; and someone believes her a fraud

Ideals: Artistic. Bonds: Military, Nature, In love, Enemies. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Tenena Humplebumple, Female Gnome Monk 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Three Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" western woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her bastard sword. Her yellow fur is lengthy. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Three studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Gardener for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Three Of Wine, Female Tabaxi Warrior 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 160 gp.


Social Check DCs

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