Senteq Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His white hair is heavily combed to the right. His eyes are gray and he is always smoking a pipe.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: Senteq was born the youngest of three triplets. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Left-Handed In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He keeps his beige fur in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: Left-Handed hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Enemies, Adventurer. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nuraval Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a grey coat with brown slacks. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His silver hair is matted, messy, and big. His blue eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his father.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Brass mug with jade inlays (100 gp).
Nedda Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear white pants and tee shirts. She has styled her white hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.
History: She was born on a small isolated farm. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and to clean up the streets
Ideals: Athletic, Pacifist. Bonds: Nature, Rich, Guardian. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Auran, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. 1 Masterwork Light wooden shield.
Bernard Oakley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. His whole body is exceptionally muscular. His silver hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Moss agate (7 gp).
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