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Advanced [show]


Alain Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is harsh and unforgiving.

History: Born to a pair of adventurers, Alain grew up listening to her mother's many stories. Cursed with vampirism at a very young age, Alain has worked very hard to control her curse. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with her old friends; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Alain Strongbones, Female Halfling Fighter 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. Rose (40 gp).


Social Check DCs


Nordak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Nordak took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Nordak Aranore, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Ignan, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Calcitro Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He is portly but not overly obese. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Money/treasure; and to settle down with his crush

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Enemies, Has a crush. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Calcitro Honeypot, Male Halfling Cleric 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Freshwater pearl (11 gp).


Social Check DCs


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Don was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Don Shelby, Male Human Paladin 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Makaria Charity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is renowned for her bright green dresses and hats. Her hair is brown and very short. She has a tattooed face.

Personality: She is extraordinarily eccentric. She receives visions of the future at random moments

History: She was born on a small isolated farm. Her parents enrolled her in a Adept school at a young age so that she could practice her psionic talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants her loneliness to end; and she has a crush on the local painter

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Nature, Has a crush. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Makaria Charity, Female Tiefling Adept 2
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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