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Advanced [show]


Nelkin Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a white suit, blue shirt, and brown tie. His golden hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Soapmaker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Nelkin Nimblefingers, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 gp. Amethyst (50 gp).


Social Check DCs


Joan Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she usually wears her yellow robe and has her longbow always slung over her shoulder. She keeps her long red hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Flaws: Disease, PTSD. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Joan Harper, Female Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Hatae Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her Stetson hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the south, certain she would find work there.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Disease, Mundane. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Hatae Mellerelel, Female Half-Elf Wizard 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 50 gp.


Social Check DCs


Fenriz Creed, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'10" western man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Insomniac, Insane, Ugly. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Fenriz Creed, Male Tiefling Barbarian 3
Medium (6'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)19 (+4) 12 (+1)15 (+2)
Skills Arcana +6, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is singed and shortened. His eyes are brown and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Roger Gracey, Male Human Cleric 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs

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