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Advanced [show]


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His auburn hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Engraver business at a young age. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Laborer again.

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Job. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Beitz, Male Human Expert 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Silk rope.


Social Check DCs


Suhnae Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His red hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Detective.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Bonds: Attractive, Religious, Adventurer, Nature, Job. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Suhnae Ariessus, Male Elf Rogue 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp. Sardonyx (40 gp).


Social Check DCs


Bertram Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Bertram Thistletop, Male Halfling Rogue 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Architect mother left him crippled. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Frederick Home, Male Human Warrior 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Vlorn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This northern man likes to wear ponchos typically of a light red in addition to tight pants. His clothes are grease stained in places. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Vlorn TellPenny, Male Halfling Warlock 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 6000 cp. Blue quartz (6 gp).


Social Check DCs

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