Mardnab Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a large tan jacket. Her white hair is styled in orderly dreadlocks. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.
History: Mardnab was born in the south. At a young age she loved to build and create. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Ugly, Shy, Addict, Fearful. Bonds: Family. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Edge Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. His fur is short and gray. His green unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Sun In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long brown fur kept up in a rat tail. Her eyes are yellow and she is always smoking a pipe.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.
History: Gifted from a young age, Sun studied abroad. Her parents enrolled her in a Warrior school at a young age so that she could practice her arcane talents. She inherited the family business which she has now maintained for 9 years.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Onyx (30 gp). Aquamarine (200 gp). Chalcedony (30 gp). 1 Masterwork Light steel shield.
Vanchu Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'3", this woman likes to wear ponchos typically of a light black in addition to tight pants. Her golden hair is knotted and matted. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Family, Criminal record. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp. Eye agate (11 gp).
Silvo Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Nature, Enemies. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp.
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