Manfred Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy grey pantaloons and a violet scarf. His hair is black, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp.
Shane Atherton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His violet eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: Shane was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Fighting, Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Rolf Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a yellow and pastel robe with the hood down. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Performer in town.
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Ugly, Shy. Bonds: Job, Family, Poor. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 150 gp. Iolite (30 gp). Star ruby (600 gp). Red-brown spinel (50 gp).
Bardryn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and wears a tight fitting grey shirt and pants. Her left hand appears badly burned and disfigured. She sports silver long hair. She has hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bardryn was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Joker. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 20 (+5) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp.
Pushkrimp Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Pushkrimp does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Pushkrimp and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Hematite (10 gp). 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
