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Advanced [show]


Elizabeth Appleton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey costume with the symbols of death on her torso. Her blonde hair is lengthy and is close to two feet long. Her eyes are gray and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She is an amazing painter.

History: Born in the east to a Bather, Elizabeth learned a great deal about her father's area of expertise. A gifted student she started as a Guard, but she got bored and became a Bather. She inherited the family business which she has now maintained for 4 years.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Elizabeth Appleton, Female Human Druid 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Tawar Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a white collared shirt and blue skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her red hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Insomniac. Bonds: Nature, Adventurer, Religious. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Tawar Woods, Female Half-Orc Barbarian 1
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 17 (+3)7 (-2)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy black beard and wild black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Thomas was born the youngest of three triplets. After coming to the age of reason, Thomas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Family. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Branson, Male Human Aristocrat 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Dworic Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His red hair is cut jaggedly and amateurishly. He has green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Dworic grew up listening to his father's many stories. Through the years after Dworic was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dworic's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Dworic Rakankrak, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Mamnen Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His white hair has been sun bleached extensively. His eyes are black and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. Mamnen was born on a far northern desert where he grew up under the tutelage of his mother, an expert Assassin. He left for the north, certain he would find work there.

Motivation: To protect his home.

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Rich, Immigrant. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Mamnen Suspicion, Male Tiefling Commoner 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Brass mug with jade inlays (600 gp). 3 Smokesticks. 4 Antitoxin.


Social Check DCs

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