Rohesia Van Es, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. Her black hair, when down, is lengthy. Her eyes are likewise hazel.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: To be a Mason again.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Sammal Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His black hair is still thick. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Secretive. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 250 gp. Moss agate (7 gp). Moonstone (20 gp). Deep green spinel (80 gp). 1 Masterwork studded leather.
Shadow Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a worn and beaten armor. She sports a flattop fur cut. Her eyes are amber and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was raised in a white middle class family as the only child. While studying, she fell in love. They married and had a son. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Shadow was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: To share knowledge with the world; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Logical. Flaws: Disease, Mundane. Bonds: Enemies, In love. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Phelaia Vice, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with brown highlights, and long green pants that bunch up around her shoes. Her hair is cut close to her head. Her white eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her martial abilities were realized during a raid on her village. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is greedy
Ideals: Gifted, Artistic, Logical. Bonds: Enemies, Rich. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Mozikth Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His blue crest is still thick. His skin is flawless and his red eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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