Caramip Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears a robe, a symbol of the sun god around her neck, and a whip on her belt. She sports auburn long hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Caramip was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Caramip's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Passionate, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Hecat Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She has a moderate pudge and is not very fit. She has wavy dark red hair. She has a tattooed face.
Personality: She has always had a great fascination with Tiefling culture. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her mother raised her in a mountain cabin. Hecat abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home
Ideals: Fighting. Flaws: Racist. Bonds: Nature, Adventurer, Guardian. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Rock crystal (20 gp). 1 Masterwork Uncommon Weapon.
Harbek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is typically in his Stylist uniform, marred by chocolates. His auburn hair is greasy and uncared for. His eyes, though not visible through his cowl, are amber.
Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. A true patriot, Harbek would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Harbek was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He has a crush on the local Baker.
Flaws: Ugly. Bonds: Job, Has a crush, Military, Poor. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. 1 Holy water.
Ortegar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is long and unkept. His gray eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. During his travels, Ortegar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ortegar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ortegar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Anselm Stanley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a long auburn beard with little hanging trinkets. His brown eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.
History: Born to a Glassblower, his mother struggled to pay the bills. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Passionate, Gifted. Flaws: Addict. Bonds: Poor, Family. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 120 gp. Amethyst (160 gp).
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