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NPC Generator

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Advanced [show]


Yevelda Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her nunchaku. Her white hair has been sun bleached extensively. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the west. Yevelda was born on a far western plains where she grew up under the tutelage of her mother, an expert Fisher. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and she wants revenge against goblins

Flaws: Ugly, Addict. Bonds: Immigrant, Enemies. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Yevelda Colton, Female Half-Orc Paladin 1
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 15 (+2)11 (+0)
Skills Insight +4, Investigation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Fenriz Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered green stockings. He is portly but not overly obese. His hair is short and black. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better kind of golem.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Adventurer, Job. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Fenriz Wisdom, Male Tiefling Druid 2
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 90 gp.


Social Check DCs


Beatrice Gresham, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She carries a battered scythe and tarnished flail as well. Her chestnut hair is cut short with large spiked bangs in the front. Her gray eyes dart from person to person.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Beatrice is combative with any and all who dare try her patience in the slightest.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beatrice took refuge in the old dungeon and found the beat up flail and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Justice. Bonds: Rich, Military, Nature. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Beatrice Gresham, Female Human Ranger 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Karash Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length silver hair. His eyes are a pleasant green.

Personality: Karash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his mother. Karash liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Karash Livingstone, Male Half-Orc Warlock 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Rosalind Kimberley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She wears her brown hair up. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the west. Rosalind was born on a far western plains where she grew up under the tutelage of her mother, an expert Brewer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her absent mother; and marry her sister to traveling adventurers

Flaws: Impulsive, Shy. Bonds: Attractive, Family, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Rosalind Kimberley, Female Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: Pink pearl (130 gp).


Social Check DCs

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