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Advanced [show]


Chassath Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a large green mantle and cape that has been intricately interwoven into her white robe. She has a moderate pudge and is not very fit. Her blue crest is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: The child of a Healer, who enjoyed hunting, Chassath was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and she has passion for adventuring and risk

Ideals: Persistence. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chassath Kerrhylon, Female Dragonborn Warrior 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. Black star sapphire (1200 gp). Red spinel (90 gp). Rose (40 gp). Alexandrite (800 gp).


Social Check DCs


Azza Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a green coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. Her red hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to loving parents in a slum to the south. Azza was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Azza decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Azza Ideal, Female Tiefling Aristocrat 3
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Uthemar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Rich, Slave. Occupation: Knight

Voice: Whispers

Attributes [hide]

Uthemar Amastacia, Male Elf Barbarian 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Meena Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a tan suit. She carries a battered longbow and tarnished shortspear as well. Her white hair has been sun bleached extensively. Her eyes are violet and catlike.

Personality: She is a Carter first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Meena hails from a village terrorized by goblins. Meena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Meena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Bonds: Job, Adventurer, Enemies, Nature. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Meena Welber, Female Gnome Commoner 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Orc, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Zagga Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has chestnut hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is skeptical of what others tell her and is slow to trust.

History: Sold as a small child to a wizard, Zagga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Banker father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Zagga Marleigh, Female Half-Orc Rogue 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp. Amber (50 gp). 4 Antitoxin.


Social Check DCs

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