Susannah Snape, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, and she perpetually has her falchion ready. Her golden hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to loving parents in a slum to the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and to reunite with her absent father
Ideals: Fighting, Justice. Bonds: Family, Poor, Attractive. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. 1 Good lock.
Tomi Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears baggy white pantaloons and a blue scarf. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: Tomi was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and regain custody of his son
Ideals: Gifted, Logical. Bonds: Poor, Family, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Citrine (70 gp).
Sannl Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'0". She dresses in collared shirts and wears a proper scarf over her head. With bright auburn hair. Her eyes are hazel.
Personality: She can speak with the recently deceased. She also hits on women, regardless of circumstances.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Sannl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is wracked by social anxiety; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Has a crush, Adventurer. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Reynard Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. He has white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Flaws: Ugly, Depressed. Bonds: Criminal record, Rich, Job. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 60 gp. Tourmaline (70 gp).
Joser Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has wavy blonde hair. His gray eyes peer out from beneath his Stetson red hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Joser took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Nature, Has a crush. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp.
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