Xanaphia Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She has the majority of her body covered in plate, marred by sweets. Her hair is short and brown. Her violet eyes peer out from beneath her deerstalker violet hat.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.
History: Xanaphia hails from a village terrorized by dire rats. In her 13th year, her parents were killed by a dire rats raid, leaving Xanaphia alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 1 Everburning torch.
Werydd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She is muscular with a powerful set of arms. She wears a deerstalker hat to cover her moderate length black hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born a particularly ugly child, much to the horror of her parents. Werydd was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end; and she has a crush on the local shepherd
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 19 (+4) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Aquan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5
Possessions: 1000 sp. 1 Masterwork Common Melee.
Marbas Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, and sports empty pouches on his belt. His hair is white and curly. He has a tattooed face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful brothel owner made him what he is. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Marbas began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and regain custody of his daughter
Ideals: Entrepeneur. Bonds: Enemies, Mentor, Family. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Half-Plate.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair has been sun bleached extensively. He has violet eyes.
Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Tyna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Adventurer uniform. Her tied-back hair is red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of western immigrants she idolized her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
