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NPC Generator

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Advanced [show]


Eberk Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants he idolized his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and seeks redemption

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Eberk Eversharp, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 18 (+4)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Quarion Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has a long blonde beard with little hanging trinkets. He wears a mask on his face.

Personality: Eccentric and domineering, Quarion will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Fearful, Insane. Bonds: Slave, Immigrant. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Quarion Mellerelel, Male Half-Elf Ranger 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Beatrice Kenley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a fancy brown dress. Her hair, while still mostly black, has prominent grey streaks. Her gray eyes peer out from beneath her broad brown hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Beatrice Kenley, Female Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 17 (+3)17 (+3)
Skills History +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Snagog Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of death on his torso. He carries a battered hand crossbow and tarnished nunchaku as well. He has dyed his greying red hair a little too much giving a sharp red color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast island. In his 12th year, his parents were killed by a brigands raid, leaving Snagog alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: A deep hatred of brigands; and regain custody of his son

Ideals: Fighting, Artistic. Bonds: Family, Nature, Enemies. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Snagog Ainsley, Male Half-Orc Cleric 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp. Chrysoberyl (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Aldous Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. His red hair is knotted and matted. He has brown eyes and a brown hat with a tan feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive, Mundane. Bonds: Military. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Aldous Hallewell, Male Human Commoner 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs

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