Murgen Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She carries with her a set of rapiers on her belt, each one with a sapphire on the hilt. Her blonde hair is thinning but still full. Her thin eyebrows rest above her beady amber eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murgen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: In love. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 70 gp. Sard (60 gp).
Ubada Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is portly but not overly obese. Her golden hair is knotted and matted. She has several tiny opal earrings on each ear.
Personality: She has always had a great fascination with Halfling culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She comes from a rich northern family. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She now mingles about in high society.
Motivation: Money/treasure; and to unite with her sister
Ideals: Opinionated, Entrepeneur. Flaws: Racist. Bonds: Rich, Family. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp.
Zaffrab Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Hunter. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Zaffrab wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up flail and armor he uses now. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Bonds: Rich, Adventurer, Mentor, Nature. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Burto Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red armored body suit, with a simple grey line shooting up and back down. He wears his blonde hair up in a very large beehive style do. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Philantrophist. Bonds: Poor, Criminal record. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Kithri Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern woman wears many layers of old clothing at all times. She wears her white hair up. Her eyes are amber and she is always smoking a pipe.
Personality: She dislikes all the random violence that takes place in the south. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Athletic, Pacifist. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
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