Srorthen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, green cloak. He keeps his long red crest kept up in a rat tail. His eyes are red and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Athletic, Fighting. Flaws: Ugly, Mundane, Selfish. Bonds: Nature. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 220 gp.
Rohesia Perry, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear brown pants and tee shirts. She has no hair. Her eyes are blue and beady.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the west, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Flaws: Ugly, Emotional, Impulsive. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Terran, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Guy Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Armorer uniform. His black hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Armorer business at a young age. His childhood dream was to be a Miller, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker. Bonds: Job, Attractive, Enemies. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Kairon Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a green vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his brown hair to look like a famous performer. His white eyes peer out from beneath his small green hat.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and elven compassion
Flaws: Ugly, Racist. Bonds: Family, Immigrant, Military. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Matilda Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears yellow trousers with blue and black striped suspenders. She wears various colorful collared shirts. Her silver hair is cut short with large spiked bangs in the front. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Matilda lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Jeweler, but she was a colossal failure. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Joker, Fighting. Flaws: Secretive. Bonds: Family, Job. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 pp.
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