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NPC Generator

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Advanced [show]


Skamos Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing a long, black cloak. His hair is red and very short. His eyes are red and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Adventurer, Family. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Skamos Harmony, Male Tiefling Ranger 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Lapis lazuli (10 gp). 1 Hourglass.


Social Check DCs


Elysande Carlisle, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is lengthy. Her hazel eyes are passionate and lively.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the south to a Dyer, Elysande learned a great deal about her father's area of expertise. She worked as a nervous Dyer and found it very stressful. She hasn't been sleeping well lately.

Motivation: She has a crush on the local Cartwright; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Religious, Job, Has a crush. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Elysande Carlisle, Female Human Wizard 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp.


Social Check DCs


Syllin Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time, and is pretty ugly. She has wavy black hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She loves telling others what to do and how they should feel about things. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Sold as a small child to a slaver, Syllin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Farmer work with an outfit from a few towns over. Farmer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Farmer for the past few years.

Motivation: Wants to open a new tavern; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Mentor, Job. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Syllin Gentry, Female Half-Elf Bard 3
Medium (5'5") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Osco Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears red leather gloves, a red jacket, and tight pants. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Osco was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Osco grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Osco. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Osco Stoutman, Male Halfling Expert 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp. An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: Born in the west to a Architect, Halimath learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Architect for hire.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Opinionated, Professionalism. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Halimath Meliamne, Male Elf Monk 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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