Ûshgol Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white armored body suit, with a simple tan line shooting up and back down. His white hair has been sun bleached extensively. He is baby faced.
Personality: He is irascible and easily irritated. Ûshgol enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the west. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Enemies. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Merihim Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with yellow stripes complete with hood. His hair is short and white. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp. Jasper (70 gp). Rock crystal (70 gp). Rose (70 gp).
Tharivol Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a yellow cloak and cross-gartered brown stockings. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnome, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Gerard Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Zedaar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy copper crest. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His copper crest is long and unkept. His fierce red eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Zedaar was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: To be a Adventurer again; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Eye agate (4 gp). Fire opal (1100 gp). Violet garnet (400 gp). Hematite (4 gp). 1 Half-Plate.
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