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Advanced [show]


Trym Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a faded coat and loose pants complete with broad hat. Her black hair is thinning but still full. Her brown unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and doesn't want to be a tanner and was forced into it by her family

Flaws: Disease, Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Trym Strongbones, Female Halfling Warrior 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 150 gp.


Social Check DCs


Harann Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her gold crest is unkempt and raggedy. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Harann Daardendrian, Female Dragonborn Commoner 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Deep green spinel (140 gp).


Social Check DCs


Emerald Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. He wears a colorful flower in his gray fur. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Gifted from a young age, Emerald studied abroad. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Emerald Of World, Male Tabaxi Wizard 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 190 gp.


Social Check DCs


Aline Langley, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears skinny pants and wears a grey and green robe with the hood down. Her left hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Rich. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Aline Langley, Female Human Monk 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. Blue quartz (15 gp).


Social Check DCs


Cockaby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tan shirt with thin blue vertical stripes and yellow pants. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Family. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Cockaby Timbers, Male Gnome Ranger 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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