Senteq Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with black stripes complete with hood. He is bristling with hidden weapons, mostly swords and hand crossbows. He wears his black hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Senteq grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Senteq. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many gnolls want him driven away
Ideals: Gifted. Bonds: Criminal record, Enemies, Adventurer. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 900 sp.
Cockaby Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His fierce green eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Seddit Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern woman wears green trousers with grey and tan striped suspenders. She wears various colorful collared shirts. She has styled her white hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Calm and collected, she is a well trained Barkeep. She also is a firm believer in the womanly ideal.
History: Seddit was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and she desires power and/or immortality
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +6
Possessions: 300 sp.
Peren Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Weaver. He has shaved his head bald. His ears are large.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Peren grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Has a crush. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. A delicate silver chain set with a tourmaline (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Sapphire pendant on gold chain (600 gp).
Vistra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her golden hair is styled in orderly dreadlocks. Her fierce gray eyes like to dwell on things.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also has developed a complete distrust of the Laborer profession.
History: Vistra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Vistra took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Gifted. Flaws: Terse, Disease. Bonds: Poor, Job. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
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